Fun fact: the human mind is predisposed to notice patterns. We look for order in completely random samples. We naturally look for similarities, differences, and ways to put things in categories.
I find this to be fascinating (hence me calling it a "fun fact").
Think about it: we’re biased to having biases. We’re predisposed to having predispositions. We stereotypically stereotype. We look for logic logically.
Recently, I was playing a game of League of Legends when I started to have insidious lag. The worst terror of lag is that you never know how it will change your gameplay, and, in this particular instance, it caused my champion to start disappearing-and-reappearing all around Summoner's Rift, with no rhyme or reason. Literally. I'd click to go to botlane and I guess this translated to Kayle that I really wanted to go top and burn my Flash in the process.
Of course, this didn't stop with just where my character was going. Enemies would appear from thin air and my champion would, all of a sudden, have half health. I would start running away, but then appear on the other side of the map, and then reappear in front of the enemies again. It was 30 minutes of hell (I have no idea why that game lasted 30 minutes).
Reflecting on this caused me to think of two things: 1) I was only able to know that this was a problem because I’ve played the game long enough to know that League of Legends is not supposed to behave like this, and 2) When people are learning to play video games for the first time, they often feel the same way. Heck, when people are learning things for the first time, be it math, video games, fashion, nuclear physics, or philosophy, they have the same initial thought: this has no rhyme or reason.
Try and remember the last time you had to learn something that you had no clue how to do. Lets use math as an example. Learning how to do calculus certainly feels new, yet it’s not completely new because at least you know what numbers are and know most basic mathematical functions. Those plus signs and numbers are cute little symbols that you're familiar with. However, try and remember what it was like learning how count for the first time. You never feel more stupid than when you're trying to first learn that 2 comes after 1.
Think of old people learning to use computers for the first time, grown men learning about style and matching clothes, grown women learning how to play video games. This is often hilarious to watch….unless you’re the one teaching them. Then it’s frustrating as hell.
I’ve never had to teach an old person how to use a computer, and I don’t pretend to know much about style. I have taught people how to play video games though.
In high school, a few female friends of mine wanted to learn to play Halo (for all you young gamers, Halo was a first-person shooter for the X-Box console.....the X-Box was what came before the X-Box 360). These girls asked me to teach them how to play Halo because that was the video game all the guys in our group were currently interested in and we'd talk about it in most (any) conversations.
So, in my mind, I had to ask myself "What do I need to teach them?" Well, they're completely new to video games, so 1) I should teach them how to use a controller: the point of the buttons, the uses of multiple triggers and control sticks, which controller connected to which screen, etc. 2) I should explain how a first person shooter works: who to shoot and not to shoot, the different types of guns, different types of equipment, different types of enemies, etc.
Again, try and think about this from the perspective or someone who has never played a video game before. This is a lot to learn.
Frankly, it turned out to be a lot to teach.
I remember the first time I played Halo. It took a few weeks for me to finally understand it and a few months for me to finally be any good, and it took this long even with years of video game experience. I had a similar learning curve for when I learned to play League of Legends.
My friends, unsurprisingly, had a hard time learning to play video games. First, it was trying to learn how to move your character in anyway that made sense (one stick controls where you look, the other where you move). Then it was how to pick up a gun. Then it was how to shoot a gun. Then what to shoot your gun at (this was very important. I was tired of them shooting me accidentally).
The reason I asked you to remember a time when you were first learning how to do something new is to show how this learning process isn't illogical; it’s how you learn how to play video games. These are the steps and you have to go through them, no matter how quickly or slowly, to know how to play it. The game has rules, and you have to discover them before you can have fun.
I'm saying all this for one main thought: learning starts at the point where the world seems chaotic and you then discover that it has order. Video games start as making no sense, then they make sense, and then you can remember how much you had to learn when you try to teach it to someone else.
When you spend so much time doing, you often forget just how little it made sense the first time you tried to do it. You forget the frustration.
Lag brings back the frustration. It single-handedly destroys all the rules you spent so much time learning and adjusting to.
I used to think that if we died and there was nothing but a void, that could be called Hell. I've come to think that there are worse things than nothingness. At least nothingness is stable. Sure, it's no fun, but it's also nothing bad. It's blank, void, neutral.
After having experienced lag during that League game, my mind was a bit "lag infected". As I drove to get lunch, I kept expecting cars to appear out of thin air in front of me, or for me to disappear and reappear at McDonalds or back at home. I was legitimately terrified that the ground would disappear below me. After all, I'd been playing League of Legends for about a year now, and I knew what to expect. In 30 minutes, that all exploded. Something that I knew was ordered was reduced to chaos. I expected things to behave the way I knew they should, and it was reduced to complete and total randomness.
No, saying it was total randomness still implies a type of order; you can at least count on it being random. It was worse than that. It only made sense long enough to really screw you up when it did something completely unexpected. It made ENOUGH sense that it you would think that it COULD be predicted, but then it shattered everything in a moment. After that, you'd reassure yourself by the few moments where your champion actually does what you direct it to do and think "Maybe the lag is over! Maybe it finally fixed itself." Inevitably, that would be when the next lag spike happens.
I've come to believe that this is hell. Hell is not nothingness; it is the opposite of order. It is chaos. It is lag.
I'd begun to think that the early images we got of Hell are probably far more accurate than we give them credit for. We laugh at the images of demons that are half man, half goat, yet what if we encountered them daily? Are they a goat? Are they a man? Are they neither? They would behave one way one day, and another way another. It would torment you; just when you think they make sense, they would change. Hell is described as a lake of fire. What is it? Is it a lake? Is it fire? Is it ice cold? Is it hot? Dante's image of Hell is so contrary to the Earth. We know planets to be fueled by fire and get colder as you move out. Inferno is fueled by ice and has fire on the outside.
Because we're predisposed to having predispositions, chaos must be the worst state to live in. We're given enough to think "This should make sense," yet it never will. I was once told that the worst thing about Hell is that it lay in sight of Heaven. I'm convinced that's true. You see enough to think that order should exist, but then things never have a pattern.
Real hell is lag without end. Ask anyone who is schizophrenic. They'll agree.
I find this to be fascinating (hence me calling it a "fun fact").
Think about it: we’re biased to having biases. We’re predisposed to having predispositions. We stereotypically stereotype. We look for logic logically.
Recently, I was playing a game of League of Legends when I started to have insidious lag. The worst terror of lag is that you never know how it will change your gameplay, and, in this particular instance, it caused my champion to start disappearing-and-reappearing all around Summoner's Rift, with no rhyme or reason. Literally. I'd click to go to botlane and I guess this translated to Kayle that I really wanted to go top and burn my Flash in the process.
Of course, this didn't stop with just where my character was going. Enemies would appear from thin air and my champion would, all of a sudden, have half health. I would start running away, but then appear on the other side of the map, and then reappear in front of the enemies again. It was 30 minutes of hell (I have no idea why that game lasted 30 minutes).
Reflecting on this caused me to think of two things: 1) I was only able to know that this was a problem because I’ve played the game long enough to know that League of Legends is not supposed to behave like this, and 2) When people are learning to play video games for the first time, they often feel the same way. Heck, when people are learning things for the first time, be it math, video games, fashion, nuclear physics, or philosophy, they have the same initial thought: this has no rhyme or reason.
Try and remember the last time you had to learn something that you had no clue how to do. Lets use math as an example. Learning how to do calculus certainly feels new, yet it’s not completely new because at least you know what numbers are and know most basic mathematical functions. Those plus signs and numbers are cute little symbols that you're familiar with. However, try and remember what it was like learning how count for the first time. You never feel more stupid than when you're trying to first learn that 2 comes after 1.
Think of old people learning to use computers for the first time, grown men learning about style and matching clothes, grown women learning how to play video games. This is often hilarious to watch….unless you’re the one teaching them. Then it’s frustrating as hell.
I’ve never had to teach an old person how to use a computer, and I don’t pretend to know much about style. I have taught people how to play video games though.
In high school, a few female friends of mine wanted to learn to play Halo (for all you young gamers, Halo was a first-person shooter for the X-Box console.....the X-Box was what came before the X-Box 360). These girls asked me to teach them how to play Halo because that was the video game all the guys in our group were currently interested in and we'd talk about it in most (any) conversations.
So, in my mind, I had to ask myself "What do I need to teach them?" Well, they're completely new to video games, so 1) I should teach them how to use a controller: the point of the buttons, the uses of multiple triggers and control sticks, which controller connected to which screen, etc. 2) I should explain how a first person shooter works: who to shoot and not to shoot, the different types of guns, different types of equipment, different types of enemies, etc.
Again, try and think about this from the perspective or someone who has never played a video game before. This is a lot to learn.
Frankly, it turned out to be a lot to teach.
I remember the first time I played Halo. It took a few weeks for me to finally understand it and a few months for me to finally be any good, and it took this long even with years of video game experience. I had a similar learning curve for when I learned to play League of Legends.
My friends, unsurprisingly, had a hard time learning to play video games. First, it was trying to learn how to move your character in anyway that made sense (one stick controls where you look, the other where you move). Then it was how to pick up a gun. Then it was how to shoot a gun. Then what to shoot your gun at (this was very important. I was tired of them shooting me accidentally).
The reason I asked you to remember a time when you were first learning how to do something new is to show how this learning process isn't illogical; it’s how you learn how to play video games. These are the steps and you have to go through them, no matter how quickly or slowly, to know how to play it. The game has rules, and you have to discover them before you can have fun.
I'm saying all this for one main thought: learning starts at the point where the world seems chaotic and you then discover that it has order. Video games start as making no sense, then they make sense, and then you can remember how much you had to learn when you try to teach it to someone else.
When you spend so much time doing, you often forget just how little it made sense the first time you tried to do it. You forget the frustration.
Lag brings back the frustration. It single-handedly destroys all the rules you spent so much time learning and adjusting to.
I used to think that if we died and there was nothing but a void, that could be called Hell. I've come to think that there are worse things than nothingness. At least nothingness is stable. Sure, it's no fun, but it's also nothing bad. It's blank, void, neutral.
After having experienced lag during that League game, my mind was a bit "lag infected". As I drove to get lunch, I kept expecting cars to appear out of thin air in front of me, or for me to disappear and reappear at McDonalds or back at home. I was legitimately terrified that the ground would disappear below me. After all, I'd been playing League of Legends for about a year now, and I knew what to expect. In 30 minutes, that all exploded. Something that I knew was ordered was reduced to chaos. I expected things to behave the way I knew they should, and it was reduced to complete and total randomness.
No, saying it was total randomness still implies a type of order; you can at least count on it being random. It was worse than that. It only made sense long enough to really screw you up when it did something completely unexpected. It made ENOUGH sense that it you would think that it COULD be predicted, but then it shattered everything in a moment. After that, you'd reassure yourself by the few moments where your champion actually does what you direct it to do and think "Maybe the lag is over! Maybe it finally fixed itself." Inevitably, that would be when the next lag spike happens.
I've come to believe that this is hell. Hell is not nothingness; it is the opposite of order. It is chaos. It is lag.
I'd begun to think that the early images we got of Hell are probably far more accurate than we give them credit for. We laugh at the images of demons that are half man, half goat, yet what if we encountered them daily? Are they a goat? Are they a man? Are they neither? They would behave one way one day, and another way another. It would torment you; just when you think they make sense, they would change. Hell is described as a lake of fire. What is it? Is it a lake? Is it fire? Is it ice cold? Is it hot? Dante's image of Hell is so contrary to the Earth. We know planets to be fueled by fire and get colder as you move out. Inferno is fueled by ice and has fire on the outside.
Because we're predisposed to having predispositions, chaos must be the worst state to live in. We're given enough to think "This should make sense," yet it never will. I was once told that the worst thing about Hell is that it lay in sight of Heaven. I'm convinced that's true. You see enough to think that order should exist, but then things never have a pattern.
Real hell is lag without end. Ask anyone who is schizophrenic. They'll agree.