When I pause and reload my childhood gaming memories, I search for
hidden Easter Eggs along the beaten path. Shining stars hiding among glittering
coins. A shining pellet of righteousness that swallowed up ghosts of bad games.
Enough with gaming puns. Pressing continue on my main menu.
The earliest game that I can think of that was unarguably for my
betterment was a game called Legend of Dragoon.
1) Good Stories Tickle the Imagination
When I
was a child, I always loved to play using my imagination.
I’ve
heard it said that video games are horrible for kids because they crush
imagination and suppress creativity. While some video games are very much
designed to be addictively replayed (Angry Birds, Fruit Ninja,
or any game based off a movie), most fall into the category of
creative-yet-may-fall-into-a-“rinse-and-repeat”-play-style (Call of Duty, Assassin’s
Creed, Tetris,Halo). I think it is bad for creativity,
imagination, and innovation to ever fall into a “rinse and repeat” play style;
it kills that initial twinkling that made you first want to pick the game off
the shelf.
Yet Legend
of Dragoon fell into a kind of third category, a category where that
initial twinkling is the spark starting something new.
For whatever reason (I
attribute it to good story telling), this game stuck with me. These were
stories about knight and dragons, evil emperors who deceive youthful idealists,
kings who pick up the fallen spears of their soldiers, fallen tyrants forced
into heroism, troubled heroes forced into horrible decisions, fathers who try
to save their daughters, sons who are forced to oppose their father, a true
evil lurks behind everything and must be defeated, and that, at ultimate end of
all things, justice and love will somehow come together and be united.
For me, this helped mature
my childhood imagination into a kind of imaginative world that I always take
with me. You may think of it as daydreaming, I think of it as playing in my
head. As a result, I don’t know what kind person can be shown all that Legend
of Dragoon has to offer and NOT walk away with a more vivid
imagination.
2) Party Up (sorry, another video game pun. You can also call it
“It’s Not Good to be Alone”)
I very
easily could have been a loner in life, but I’ve come to enjoy people’s stories
too much to ever be tempted by that.
I know a
lot of people who find video games repetitive. They’re right….most of the time,
but most things are repetitive. It’s true for movies and books too. You can
often tell how good a book or movie is by if you care about the characters when
it’s over. A good writer can have one beloved main character yet also have
several supporting characters who are just as loved (if not more so) than the
hero.
Like all
RPGs, Legend of Dragoon starts off slowly introducing the characters, giving
you time to meet them and bond with them (incidentally, that’s another
complaint people have with video games: they take too long). You, as a player,
start to develop favorite characters who you use more often than others. When I
played it, I quickly realized that I would lose fights if I only used my
favorite characters. Everyone had to get some game time.
This was most apparent in the one-on-one fights you occasionally had to do. No fights were harder than these. If you were stuck playing a healer in a one-on-one fight, you quickly longed for the damage your other players would deal. If you’re the big clunky guy, you began to miss out on being able to have that first, decisive strike.
But this
is true for books too; the hardest part of the character’s journey is when he’s
without his friends. The hardest part for the reader is missing out on the
other characters you care for.
It’s doubly true for life, but that makes our story that much more precious.
It’s doubly true for life, but that makes our story that much more precious.
3) A Virtual World is no Substitute for the Real One
I suppose
the largest myth about video games is that it keeps them from playing outside.
I will admit that, yes, playing a video game does not take place outside and,
yes, people often substitute their real world interactions with a LCD screen.
I've been
there; I've done that. It was an obvious mistake that was not-so-obvious at the
time.
That
being said, I am firmly convinced that a good video game can make your life
better. Just as good books need not turn you into a recluse and good television
shows need not turn you into a couch potato, good video games need not turn you
into a troll.
Let me
tell you how Dragoons taught me about the real world.
A
Dragoon is a person who is entrusted with the soul of the dragon.
There are 7 (and it becomes 8) Dragoons. Each Dragoon (save one) has the power
over one aspect of nature, which, in the game, are Fire, Water, Wind, Earth,
Light, Darkness, Lightning, and Divine (the only one that is not nature
specific).
For
whatever reason, this idea really captivated me. It made me really like going
outside and wondering just what nature was capable of. It primed me so that
when people talked about how nature was beautiful, I trusted them. I wanted to
find beauty in this thing that I had already been wondering about.
More than
that though, the game got me to wonder about people. C.S. Lewis talks about
glory and realizing that the person next to you is budding either into a god or
demon. The Legend of Dragoon had me treating people like that
long before Lewis did. Which of my friends has the passionate but understanding
spirit of the Fire Dragoon? Who is the whimsical yet aged spirit of Water? Who
has passed into my life with the royal spirit of Wind who picks up the burdens
of a fallen friend? Where is the strong, silent, firm spirit of
Earth? Where are the keen, kind eyes of Light? Who has the long tormented, all
knowing spirit of Darkness? Who has the disciplined soul of Lightning, giving
up everything in service to their beloved? Who among us has the powerful and
tempered spirit of the Divine?
If you
haven't looked at those you love and wondered "What makes them
glorious?", I promise you it's a great thought to exercise. Who knows what
you'll find?
All I know was that a video game brought me to wonder.
All I know was that a video game brought me to wonder.
(I decided to make the "What I Learned from...." a
series where I go over life lessons from different things I grew up with. To
see my last one, "What I Learned from Power Rangers", click here.)
Thought provoking
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